![]() for battling has never made for an enjoyable experience. Sure, the tradition Gym experience in Pokémon GO allows players to battle the residing Pokémon of others, but the U.I. The recent Pokémon GO Fest Chicago was so disastrous, in fact, that two-dozen fans filed a lawsuit against developer Niantic. Pokémon GO, on the other hand, tries too hard with its sweeping global events that tend to end in disaster. Pocket Mortys does just enough for fans of the pocket monsters genre, and it has fun doing it - infinitely more so for fans of Adult Swim’s beloved animated sci-fi adventure series. How did a ridiculous Rick and Morty game deliver both before Pokémon GO could manage to? Pokémon GO players often clamor for trading and direct multiplayer PVP battles. Players can even trade their Mortys directly. Instead of getting forced into each encounter, players propose an optional battle that allows the players to battle. Imagine a regular Pokémon game but in every Route, Town, and City, the NPC trainers have been placed by IRL players wandering around just like you. Sure, Pocket Mortys is closer to a traditional Pokémon game than it is to the augmented reality variation, but when Pocket Mortys added a multiplayer game mode in July, it effectively became a Pokémon MMORPG allowing players to battle each other directly - and that’s something not even Pokémon has ever really done. It might seem like an unfair comparison, but the show’s Pokémon clone Pocket Mortys satirizes the “gotta catch ‘em all” model while delivering features that fans have wanted in Pokémon GO since that game’s release last year. By contrast, the Rick and Morty brand has never been stronger. Niantic’s Pokémon GO has had a disastrous few months amidst failed IRL events and disappointed fans.
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