![]() During pre-production, we worked hard to create a color script to set this emotional journey, so once we were in production, we knew which direction we needed to go.Īlso, being a narrative puzzle game where puzzles are based on exploration and interpretation of the scenes we crafted, we rely heavily on environmental storytelling. We used color as a way to convey the character’s emotion and evolution inside the game. Can you speak to how you achieved the game's overall look? You will not find jump scares, but instead a mystery and secrets to uncover.Ĭall of the Sea is a beautiful-looking game with diverse, lush, and stylized environments that are filled with assets seemingly crafted with love. Lovecraft, this is not a horror game but an adventure title. The lure of discovering old secrets and mysterious ruins with a hint of the occult just seems to fit perfectly in this decade.Īlthough our game was, to an extent, inspired by the works of H.P. We chose the 1930s to set Call of the Sea in because it is a good era for Lovecraftian stories and also because one of our main inspirations was the adventures of Indiana Jones. Why was this setting right for Call of the Sea? The game features an unconventional love story that takes place in the 1930s within a fictitious Polynesian island. Also, those games have beautiful and mesmerizing environments that make you want to get lost and spend hours playing in a slow and relaxing way. In Riven, you can find the puzzles deeply integrated into the world, and you needed to explore and gather as much information as possible to understand how the world and the mechanisms that you found work. On the other hand, we grew up playing games like Myst and Riven, and those games had a big impact on us. Firewatch and its use of colors were among those influences. Being a small indie studio, we needed to have a distinct aesthetic personality that catches the eye of the player. Visually, we wanted to make a game that stood out among the next-gen catalog. I’m glad that you are mentioning those games and movies because they were references from the very beginning. Did the team have any specific inspirations coming into the project? All fish can be eaten in two separate bites.Reviewers have compared elements of Call of the Sea to Myst, Firewatch, The Shape of Water, and more. While fish provide a health boost, their main use is to be sold to The Hunter's Call for reputation and gold. Fish can appear in different variants of color and size, with larger Trophy versions of fish granting the player more health and regeneration when cooked. Fish act identically to Meat in that all fish are caught raw and need to be cooked on a Stove to grant health regenerative effects, eating fish raw makes the player sick, and all types of fish of any cookedness can be found in the barrels of Shipwrecks. Tier 2 meat (provides half a circle of health regeneration when cooked):įish are caught using the Fishing Rod. Tier 1 meat (provides a quarter circle of health regeneration when cooked): All meat can be eaten in two separate bites. With the exception of raw meat, all stages of cooked meat can be sold to The Hunter's Call for reputation, commendations and gold. When cooked, meats provide the player with a health regeneration bar which kicks in a few seconds after not taking any further damage. Eating raw meat restores only a little health and can make the player sick. Meat of any type and cookedness can also be found in the barrels of Shipwrecks. All dropped meat is raw and needs to be cooked on a Stove for their full benefits. Meat is gathered from killing any of the animals that spawn on islands or from the more dangerous predators at sea. With the exception of Pineapples, all fruit is consumed in one bite.įruit can also be used to feed Pigs, to stop them from dying of starvation. A player can carry a maximum of 5 fruit on them at all times, however up to 4800 Fruit can be stored inside a Ship's Food Barrel. All fruit can be stored in the Fruit Crate. Unlike meat, neither fresh nor burnt fruit can be sold to The Hunter's Call for reputation or gold. All fruit can be cooked on the Stove, but they will only get burnt and give the player less health. The more health a fruit restores, the rarer it is. Holding Interact takes a food item from the ground or another pirate's hand.įruit is the main source of health in-game and can be found in Barrels, beached on the shorelines of islands or floating inside Shipwrecks.Holding Secondary Use allows the player to give food items to other pirates.Primary Use eats any given food item in hand.Animal and fish meat can be cooked to provide health regeneration. ![]() Food can be organized into 4 categories: fruit, meat, fish and bait.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |